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The Anatomy of a Virtual Research Project: Construction & Launch

04 Apr

Previously, I discussed my research project proposal around identity tourism in the virtual space. Continuing along those lines, I wanted to explore my experience and project consideration while preparing this project for launch. If anyone wishes to visit the space in-world, here is the SLurl: http://maps.secondlife.com/secondlife/Western%20University%201/117/154/208. It is open to any and all residents of Second Life. All I ask is that if you use any items, to please complete a survey and leave it in one of the dropboxes around the build. Thank you!

Second Life Building
Dress-Up Box 8For the overall appearance of the space, I wanted the area to be familiar to visitors in terms of layout. Most stores have a certain design that facilities the selection of items for purchase. Working on a limited Linden$ budget, I was creative in the use of textures, but overall, I wanted present a similar experience to what one would find while out shopping for clothes or other avatar commodities. The layout of the building was planned in advance as part of the proposal, though the final display of the various items changed slightly out of necessity for grouping similar offerings together. I did still want to offer positioning stands to allow avatars the option of adjusting the items if need be. This was most important in the cases of the packaged costumes offered on the lowest floor.

Dress-Up Box 9Although not originally part of the plan, the bottom floor proved the most challenging of the entire build as well as the most engaging for both me as the creator and for my guests thus far. My experience in various shapes as I adjusted items was challenging at times, especially when shaping the Man of Steel character. Spending significant lengths of time looking at my avatar as a male was disruptive to my connection with my avatar.

Dress-Up Box 2On the building side of things, I was out of my depth in many ways with these avatars but I love a challenge. This project forced me to explore the world of alphas and sculpted prims for the first time in addition to scripting. I’d have very little experience with scripts before, but coming from a programming background found this the easiest to pick up of the three new skills I had to learn. Alphas are definitely something I’d like to explore further but the labour-intensive crafting experience of building sculpted prims is the skill I felt gave me the most difficulty and yet the most proud accomplishments. It took many back and forth trips with the texture uploader to get each sculpted texture right but overall I’m extremely proud of what I was able to accomplish. Each of the offerings on that floor presented a new challenge and I loved every minute of it!

Launch & Further Development
The biggest stress of this whole project was getting it all set up and ready to go in time to have it open to students in class. As each of the above challenges came into light, it seemed like a never-ending task. It was launched on April 2, at long last, and so far the responses have been 100% positive. The only concern I have is that I may not be able to gather enough data to make any significant conclusions about virtual identity play. Ideally, I would like to continue to develop this project through the addition of more items as well as incorporating socialization spaces to explore the external impacts on avatar modifications. In my proposal, I touched on Ulrike Shultze’s view that the interpretation of a user’s virtual identity by others in that same space compromises a significant portion of that identity (Embodiment and presence in virtual worlds: a review). I address this a bit through some of the survey questions, but given the hesitation many users would feel to explore outside of the dress-up box in their modified avatars, I think including a safe space to explore avatar-to-avatar engagement while experimenting would yield interesting survey results.

 

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2 responses to “The Anatomy of a Virtual Research Project: Construction & Launch

  1. Michael

    April 9, 2014 at 12:55 am

    As someone who had never experienced Second Life until a few months ago, I have to say I thoroughly enjoyed your “Dress Up Box”. I found it easy to use, and the avatar skins were great! My favorites were Superman and Olaf, btw. You can tell by the amount of items a person can use that you put an extensive amount of time into this project and I was very impressed with the work you’ve done. Because of your hard work, I am now running around Second Life as Superman! Thanks again for Sharing this wonder creation of yours!

     
    • Saylan

      April 9, 2014 at 8:21 am

      Thank you, Michael! I appreciate your support of the project. I’m glad it was a positive experience for you and that it contributed to your enjoyment of Second Life overall.

       

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